Work

Career and filmography

Every job and every film credit, oldest at the bottom.

Filmography

Visual effects

  • 2023LeoChief technology officer, Animal Logic
  • 2023The Magician’s ElephantChief technology officer, Animal Logic
  • 2022DC League of Super-PetsChief technology officer, Animal Logic
  • 2021Peter Rabbit 2: The RunawayGeneral manager, technology (CTO)
  • 2019The Lego Movie 2: The Second PartChief technology officer, Animal Logic
  • 2011Kung Fu Panda 2Head of production technology
  • 2010MegamindHead of production technology
  • 2010Shrek Forever AfterHead of production technology
  • 2010How to Train Your DragonHead of production technology
  • 2009Monsters vs. AliensHead of production technology
  • 2008Madagascar: Escape 2 AfricaHead of production technology
  • 2008Kung Fu PandaHead of production technology
  • 2007Bee MovieHead of production technology, DreamWorks Animation
  • 2007Shrek the ThirdHead of production technology
  • 2006Flushed AwayHead of production technology
  • 2003Secondhand LionsDigital studio management
  • 2002PhoenixShortVisual effects supervisor
  • 2001StormriderTechnical director
  • 2000SupernovaSoftware engineer
  • 1999Los gringosShortShading artist
  • 1999Fight ClubSoftware engineer, Digital Domain
  • 1999Lake PlacidSoftware engineer, Digital Domain
  • 1998What Dreams May ComeDigital animator and software engineer, Digital Domain

Additional crew

  • 2010Donkey’s Caroling Christmas-tacularVideoHead of production technology, DreamWorks Animation
  • 2008Kung Fu PandaVideo gameHead of production technology

Thanks

  • 2025The TwitsSenior leadership

Source: IMDb

Career

  1. 2024 – present

    Netflix Animation Studios

    SVP, Global Technology · Los Angeles

    Leads technology for Netflix Animation Studios, with teams across Burbank, Sydney and Vancouver building bespoke workflows for feature animation.

  2. 2018 – 2024

    Animal Logic

    Group Chief Technology Officer · Los Angeles

    Oversaw all technology (R&D, IT and production technology) at Animal Logic as the studio became part of Netflix in 2022 and unified with Netflix Animation Studios in 2024.

  3. 2017 – 2018

    TouchCast

    Chief Technology Officer · New York

    Led engineering for an interactive video platform, from its first Windows and Mac apps to its security certifications.

  4. 2015 – 2016

    Solid Angle (Arnold)

    VP of Engineering · New York

    Joined the maker of the Arnold renderer in late 2015 to scale its development operations and lead its cloud rendering initiative, reporting to founder Marcos Fajardo. After Autodesk acquired the company in 2016, led the integration of its engineering team, technology and process into Autodesk, culminating in Arnold shipping inside Maya 2017.

  5. 2014 – 2015

    Google

    Technical Operations Manager, AV Engineering · New York

    Led the team that designed, deployed and ran Google’s video-conferencing infrastructure.

  6. 2014 – 2018

    Independent

    Consultant & Startup CTO, alongside other roles · New York

    M&A and strategy advice for software companies including Foundry (makers of Nuke) and Autodesk, plus technical leadership, recruiting and acting-CTO roles for fundraising, for clients including Skydance Animation, Nimble Collective and The Virtual Reality Company.

  7. 2013 – 2014

    Method Studios

    Chief Technology Officer · Santa Monica

    Unified the teams, tools and workflows of six visual effects offices onto a common pipeline and infrastructure.

  8. 2012 – 2013

    How to Make Good Pictures

    Partner · Venice, CA

    Strategic business and technical advice for studios and software companies, including Autodesk, Foundry, Chaos Group, Technicolor and Psyop.

  9. 2011 – 2012

    Digital Domain

    Chief Technology Officer · Venice, CA

    Directed all technology at the then-public (NYSE: DDMG) visual effects and animation studio, and managed its patents, including licensing its 2D-to-3D conversion technology, through its 2012 bankruptcy and sale.

  10. 2006 – 2011

    DreamWorks Animation

    Head of Production Technology · Glendale & Redwood City

    Set technology priorities across a multi-site studio and led their adoption in production.

    • Introduced motion capture, including an on-site capture stage for previsualization and crowds
    • Established compositing and production shader writing as new departments
    • Led next-generation shading, lighting and animation initiatives and the studio-wide Python migration
  11. 1996 – 2005

    Digital Domain

    Software Engineer → Director of Technology · Venice, CA

    Started as a software engineer and became Director of Technology, responsible for software, systems and technical direction.